

One is to roll the cylinder so that the two open seams meet and this creates a torus with 32 rows of vertices in both directions. There are two ways to stitch a cylinder to make another shape. This takes us down to 32 rows of vertices across (we lost a row when we stitched the two seams), but the same 33 rows of vertices going down since only two seams have been sewn into one on this sculpt. If we roll the plane so that the first and last seams meet (this is called stitching, as in sewn together), we create a cylinder, our second sculpt shape. There is a seam on each of the four sides of the plane. Each row of faces is bounded by a row of vertices, so you actually have 33 rows of vertices going across and 33 going down. You have a plane with 32 rows of faces across and 32 rows of faces going down. The actual number of vertices varies slightly depending on how many seams you have.

So if you have a dimensional object whose vertice positions can be translated to color, you have a color texture image that can, in turn, be uploaded and applied to a prim set to Sculpted in Second Life as a three-dimensional sculpt.Ī sculpt is made up of 32x32 faces which give us a total of 1024 faces. For sculpts, the R(ed) channel converts to X axis values, G(reen) for the Y axis and B(lue) for the Z axis. You may know that RGB colors are made up of values that make up a color, like pure red is 255 for red, 0 for blue and 0 for green. What Qarl did was use color values to stand in for the axial coordinates.
SECOND LIFE LINDENS GENERATOR MOVIE
If you have seen movie thrillers in the last decade, sometimes you see them referring to finding someone by triangulating their position. A three dimensional form has points, also known as verts or vertices, along its surface, and each point has three coordinates that pinpoint it in space. To do this, he made use of one of the ways we could upload. A then-Linden by the name of Qarl came up with a way to make three-dimensional forms that could be seen by Second Life. Things always start somewhere and long ago and far away in a much simpler Second Life, we had only certain things that could be uploaded. That’s all the stuff you and others make with the prims provided by Linden Labs, or create in a 3D or inworld program to make Sculpts or Mesh.Īnd what’s the difference between Sculpts and Mesh? Whether it’s part of the Linden Labs assets such as land, water, your avatar or anything that Linden Labs created for Second Life or it’s resident-created. Every single thing you see in Second Life is mesh of some sort or another. * This means there are some cuts and tortures not recognized and these are a limitation of SL, not Mesh Studio.Įasy enough to answer. Furthermore, if you own Sculpt Studio, you can supplement the shapes you can make with prims by making sculpts with Sculpt Studio, mesh-enabling them, and they too can generate mesh. Mesh Studio is an inworld tool that gives you the ability to work with prims (all cuts and torture that can be recognized by LSL scripts*) to create something and then, with the included scripts, generate the linkset as mesh that can be uploaded to Second Life. To see examples of things made with Mesh Studio, look here:

There are things to be aware of when using sculpts, due to the 1024 faces, and you should read the category on sculpts in the blog. You can work with sculpts in Mesh Studio if they are made with Sculpt Studio.

Use the Labels button on the right hand side to see the various topic categories. Which takes you from opening the box to uploading and texturing your first mesh and then move on to the rest of the blog: I've written many articles and the Labels button on the side categorizes them. Great intro to 3D and differences between mesh and sculpts:ĭIRECT LINK TO THE MESH STUDIO VIRTUAL BLOG
